| Game type2D games | Core experienceFlat-plane play with sprite art | Key featuresLevels, scoring, animation, light builds | Suitable use caseFirst games and casual audiences |
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| Game type3D games | Core experienceDepth, environments and physics | Key featuresModels, camera, lighting, collision | Suitable use caseImmersive or simulation concepts |
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| Game typeCasual games | Core experienceShort sessions, simple rules | Key featuresQuick loops, streaks, daily rewards | Suitable use caseBroad-audience reach |
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| Game typePuzzle games | Core experienceProblem solving at increasing difficulty | Key featuresLevel progression, hints, star ratings | Suitable use caseLong-tail retention |
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| Game typeArcade games | Core experienceReflex-driven scoring runs | Key featuresHigh scores, leaderboards, power-ups | Suitable use caseCompetitive casual play |
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| Game typeEducational games | Core experienceLearning through play | Key featuresProgress tracking, levels, feedback | Suitable use caseEdtech and training products |
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| Game typeCard & board games | Core experienceRules-based turn play | Key featuresTurn logic, matchmaking, profiles | Suitable use caseSocial and multiplayer titles |
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| Game typeHyper-casual games | Core experienceOne mechanic, instant start | Key featuresMinimal onboarding, ads-led monetisation | Suitable use caseHigh-volume acquisition testing |
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| Game typeSimulation games | Core experienceManaging a system over time | Key featuresEconomy, upgrades, persistent state | Suitable use caseDeeper engagement per player |
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| Game typeMultiplayer games | Core experiencePlay against or with others | Key featuresMatchmaking, sync, leaderboards | Suitable use caseSocial and competitive products |
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